Wednesday, September 9, 2009

Is F2P the way to go?

Outside of the vast world of Azeroth exists the world of all other MMORPG. This other category of games has existed ever since the beginning of Warcraft lore, but many WoW fanboys aren't aware of their existence (comparatively).

This blog isn't about selling 1000 gold for $2, nor is it about Blizzard's dominance in this market. I'm in fact bringing to your attention those gaming companies that haven't seen the sunlight ever since Blizzard reigned over them with what some would call a master piece (they even have their own gaming convention to promote like literally three games).

Okay, my point is a lot of these gaming companies have opted to a extremely popular model of recent years: F2P. Free 2 Play is sort of misleading though, because companies don't like going bankrupt or do charity. Most of them include a Cash Shop system while some with premium memberships let free members play restricted content. So because many P2P games have been overshadowed by WoW's wall of dollar bills, a few have recently implemented or switching to F2P models. Two games to bring to your attention: Dungeons & Dragon Online and The Chronicles of Spellborn. DDO currently restricts content for free members, but you can buy Turbine points to unlock more content or even earn them in game. TCoS is entirely free for now with no more updates/patches until they finish implementing their new F2P model.



















Or maybe they weren't even good enough to start as P2P in the first place.
Give them a try, explore the worlds of... uh these games.

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